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Readybotz AI Competition
Drone - Vanguard Rescue

Age Category


Primary School (7 to 12 years old)

Secondary School (13 to 18 years old )

Adults (18 years old and above)

1. Mission Narrative

In modern tactical operations, efficiency and safety are paramount.

Project: Aegis simulates a high-risk hostage situation.

1.      The mission requires a coordinated strike: an autonomous drone must first neutralize the threat (The Guardian Tower) via infrared neutralization.

2.      Once the threat is eliminated, the drone communicates a "Sector Clear" signal via code to the Rescue Robot. Only then will the robot open the security Gate, allowing the robot to enter the hot zone, secure the hostages, and bring them to safety.

2. Contestant & Team Specifications

  • Team Composition: There will be only 1-2 contestants per team competing in the match.

  • Equipment: Each team can bring up to 1 spare drone and robot. Contestants will not be punished for changing spare drones and robot after each game.

  • Props: All props in the venue (arena, obstacles, game elements) are provided on-site.

3. Game Field & Elements

  • The Arena: A combined field divided into the Flight Corridor (Drone area) and the Ground Rescue Path (Robot area).

  • Guardian Tower: Located at the end of the Flight Corridor. It has 10 HP represented by LED lights.

  • Security Gate: A physical mechanical barrier blocking the Rescue Robot. It will only open upon receiving the correct "Sector Clear" code signal.

  • Hostages: There are exactly 4 Hostages (Unique "Rescue Pod" models) located in the Hot Zone.

4. Robot & Drone Requirements

  • Drone: Drones are quadcopters with 20~23cm inclusive of propeller protectors. The flying weight must not exceed 200 grams (including battery).

  • The nominal voltage of the power battery must not exceed 4.3V, and the capacity must not exceed 1100mA.

  • Drones are controlled by programming with AI vision and infrared features to complete the missions. 

 

  • Robot: 20x 20cm with tolerance of extra 3 cm

  • It must be programmed to receive a signal/variable from the drone before initiating its movement sequence.

  • Communication: The drone and robot must communicate via lines of code. The robot must be programmed to "listen" for the drone's signal to begin its run.

5. Game Rules & Procedures

5.1 Time Limit

The entire course (Drone mission + Robot mission) must be completed under 3 minutes (180 seconds).

5.2 Start Procedure

  1. Both machines are placed in their respective Start Zones.

  2. The referee gives the signal. The team presses the "Start" button on the Drone.

  3. The Robot must remain stationary and wait for the drone's digital signal. Manually starting the robot is prohibited.

5.3 Gameplay Flow

  1. Vanguard Phase: The drone takes off, navigates the obstacles, and shoots the Guardian Tower until all 10 HP lights are extinguished.

  2. Signal Phase: The drone transmits the code. The robot opens Security Gate

  3. Should this be part of the robot’s mission?

  4. Aegis Phase: The robot detects the signal/gate opening, leaves the Start Zone, enters the Hot Zone, collects up to 4 hostages, and returns them to the Safe Haven.

Mission Objective

Points

Max Points

Drone: Take-off & Navigation 


(Successfully clearing the Start Zone)

20

20

Drone: Neutralization 


(10 pts per HP light extinguished on Tower)

10

100

Drone: Parking

 

X

X

Hybrid: Synchronization 


(Robot successfully activates via code signal)

50

50

Robot: Breach 


(Passing through the open Security Gate)

30

30

Robot: Hostage Rescue 


(4 Hostages x 40 pts each)

40

140

Robot: Safe Haven Delivery 


(Returning hostages to the End Zone)

(4 Hostages x 40 pts each)

40

160

Robot: Parking 


(Robot stops completely within Safe Haven lines)

20

20

TOTAL



Resets of drone

 

 

Resets of robot

 

 

Tie-Breaker: 1. Highest Score 2. Fastest Time 3. Fewest Resets

7. Disqualifications & Violations

Teams may be disqualified or receive point deductions for the following:

  1. Safety Violation: If the drone flies outside the safety net or endangers spectators/judges.

  2. Prop Damage: Intentionally damaging the Guardian Tower, Security Gate, or Arena mat.

  3. Manual Intervention: Touching the drone or robot during the active round without referee approval.

  4. Communication Interference: Using external network devices (routers, phones) that interfere with the arena's signal protocols.

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