
CIPTRIX AI Exhibition
AI Innovation & Inventions Exhibition
1. Exhibition Overview
Learning Objectives
• Applications of Science, Technology, Engineering, Math, and Artificial Intelligence (AI)
• Creativity and problem-solving
• Technical communication skills
• Developing autonomous algorithms
• Computer programming logic
• Sensor implementation
• Adjusting to environmental conditions
• Teamwork
Synopsis
The Innovation & Inventions Exhibition invites young minds and aspiring creators to unleash their creativity in designing intelligent, interactive robotics projects that solve real-world problems. This open-ended category empowers participants to explore the full spectrum of STEM and AI by building robots or any AI innovations with sensors that are both functional and impactful—whether it's for scientific exploration, daily life assistance, or future-forward applications.
Participants are encouraged to think like inventors and engineers, developing unique solutions through the integration of sensors, autonomous behavior, programming logic, and AI-based responses to environmental stimuli. Projects may range from experimental prototypes to market-ready innovations, showcasing the evolution of an idea from conception to execution.
Through this exhibition, participants will:
Demonstrate their ability to innovate with purpose
Communicate technical concepts effectively
Work collaboratively to solve complex challenges
Apply AI and robotics in novel and meaningful ways
The only limit is imagination—whether you're building a lab assistant robot, a disaster relief drone, or an eco-friendly smart system, this is your platform to shine.
2. Age Divisions and Team Size
Age Divisions:
Primary School (Junior): 7-9 years old
Primary School (Senior ): 10-12 years old
Secondary School: 13-18 years old
Adult: above 18 years old
Team Size: Maximum five (5) members.
3. Project Requirements/Limitations
At least three (3 days) before the competition day, teams are required to submit their project description and preview YouTube Video uploaded to this link:
Teams must bring all necessary materials for their Exhibition presentation.
Any material that is safe for humans can be used.
Robot-to-robot as well as human-to-robot interactions are strongly encouraged.
Wireless program-controlled remotes are allowed. For example, a human-controlled controller can control other controller robots as long as the program of the remote controller is written by students.
Sensors must be employed to ensure the robot is interacting with its environment instead of just dead-reckoning if robotics is to showcase.
Teams may choose to demonstrate robots/devices/any AI innovations on the floor.
Projects that have been entered in a previous competition category of any kind can be entered, but the team must:
Add new features and/or significantly improve or change one or more features
Describe the additions/changes in the project description text area of the online team registration page
Inform Judges during the official presentation that their project is a “continued” form of a previous project
Preview YouTube Video Requirements:
Approximately 4 minutes, max 5 minutes
Includes the Team ID, Team Name and team member introduction
YouTube video preview links should be submitted 14 days before the competition.
4. Project Recommendations
Points will be given for the use of advanced technologies, such as AI (artificial intelligence, machine learning) or vision.
It is requested that teams use poster boards or other visuals to describe their projects
In addition to submitting the required 4-minute YouTube preview,
Judges will use this info to preview the team project before the competition day
Teams should plan to bring a laptop to show their video and/or display their website during the competition
5. Project Presentation
Teams must present their Exhibition project to the group of Judges with a formal presentation at a time specified by the Organiser/Site host.
Teams will have a maximum of 4 minutes to explain and demonstrate their project to the Judges
Teams are responsible for keeping track of their 4-minute time limit.
Exceeding the time limit may result in deductions of points. Judges will tell teams to wrap up once the 4-minute mark has been reached.
Judges will then conduct a 2-minute Question/Answer session
Teams may also present & demonstrate their project to spectators throughout the event
6. Exhibition Judging
The judges will use the rubric below.
In addition to the formal presentation and Q/A session, Judges will visit the team tables individually to ask additional questions, evaluate robots, and inspect program code at any time within the Official Judging time blocks, as noted in the program.
“Secret Judges” may visit teams throughout the day to ask questions, check displays and observe interactions with spectators. The judges will not identify their roles.
Age-appropriate math and science applications will be judged.
Advanced-level skills are fine to use; however, they may not necessarily result in the highest scores in the STEAM learning category on the rubric.
