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UMC-AI Game Maker

Age Category

Junior Primary (7 - 9 years old)

⁠High Primary (10 - 12 years old)

Lower Secondary (13 - 15 years old)

Upper Secondary (16 - 19 years old)

⁠Adult (20 years old and above)⁠

(UMC) Unknown Mission Challenge - AI Game Jam


Competition Rules


1. Concept: The "Blind" Challenge


The AI Game Jam is an on-the-spot rapid development competition. Inspired by the "Unknown Mission" format, the specific game mechanics and technical "hurdles" are strictly confidential until the official 15-minute countdown begins.


2. Learning Objectives


Participants in this challenge will develop and demonstrate the following skills:


  • Advanced Prompt Engineering: Mastering the art of communicating complex logic, physics, and UI requirements to an AI to generate functional code.


  • Computational Thinking: Breaking down high-level "Hurdles" into specific logical instructions that can be interpreted by a Large Language Model.


  • Rapid Prototyping: Developing the agility to move from a mission briefing to a playable product within a strict 15-minute window.


  • Iterative Problem Solving: Learning to use AI as a collaborative partner to debug, refine, and polish software through conversational feedback rather than manual editing.


3. Participant Requirements


  • BYOD (Bring Your Own Device): Participants must provide their own laptop or computer.


  • Connectivity: Participants are responsible for their own internet connection (Wi-Fi or Hotspot) for AI tool access.


  • Tools: Participants may use any Large Language Model (LLM) or AI coding assistant (e.g., Gemini, ChatGPT, Claude, GitHub Copilot).


4. The Mission Protocol


  • The Reveal: At the start of the session, the "Mission Dossier" is revealed (e.g., "Mission: Neon Pong").


  • The Hurdles: Three specific technical requirements are disclosed. For a successful submission, the final code must demonstrate all three hurdles (e.g., Precision Control, Acceleration Logic, Visual Feedback).


  • The Countdown: Participants have exactly 15 minutes to prompt their AI to generate a single-file HTML/JS/CSS game.


5. Technical Regulations


  • Single-File Format: The final output must be a single .html file containing all logic, styling, and assets (SVG/Base64/Emoji). No external dependencies or folder structures are permitted.


  • No Manual Coding: This is a "Prompt Engineering" challenge. Participants are forbidden from manually typing or editing code. All changes must be requested through an AI prompt.


  • Standard Environment: Games must run in a standard modern web browser (Chrome, Edge, or Safari) without specialized plugins.


6. Scoring & Evaluation Rubric


Submissions will be evaluated out of a total of 100 Points based on the following criteria:


  • A. Technical Hurdle Completion (50 Points)


Hurdle 1 Mastery (15 pts): Full implementation of the primary mechanic.


Hurdle 2 Mastery (15 pts): Full implementation of the logic/physics requirement.


Hurdle 3 Mastery (15 pts): Full implementation of the visual/feedback requirement.


Stability (5 pts): The game is bug-free and runs smoothly without crashing.


  • B. Gameplay Performance (30 Points)


Points are awarded based on the High Score achieved during a 2-minute "Live Run."


Scoring scales relative to the highest performer in the session.


  • C. UI/UX & Aesthetic Appeal (20 Points)


Visual Design (10 pts): Adherence to the mission theme (e.g., "Neon Aesthetic") and overall polish.


UX Design (10 pts): Intuitive controls, clear score visibility, and effective feedback loops.


7. Disqualification


Any manual editing of the source code after AI generation.


Pre-writing code or templates before the mission is revealed.


Exceeding the 15-minute development window.


"Can you prompt your way to a High Score?"


Score Board



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