.png)
UMC-AI Game Maker
Age Category
Junior Primary (7 - 9 years old)
High Primary (10 - 12 years old)
Lower Secondary (13 - 15 years old)
Upper Secondary (16 - 19 years old)
Adult (20 years old and above)
(UMC) Unknown Mission Challenge - AI Game Jam
Competition Rules
1. Concept: The "Blind" Challenge
The AI Game Jam is an on-the-spot rapid development competition. Inspired by the "Unknown Mission" format, the specific game mechanics and technical "hurdles" are strictly confidential until the official 15-minute countdown begins.
2. Learning Objectives
Participants in this challenge will develop and demonstrate the following skills:
Advanced Prompt Engineering: Mastering the art of communicating complex logic, physics, and UI requirements to an AI to generate functional code.
Computational Thinking: Breaking down high-level "Hurdles" into specific logical instructions that can be interpreted by a Large Language Model.
Rapid Prototyping: Developing the agility to move from a mission briefing to a playable product within a strict 15-minute window.
Iterative Problem Solving: Learning to use AI as a collaborative partner to debug, refine, and polish software through conversational feedback rather than manual editing.
3. Participant Requirements
BYOD (Bring Your Own Device): Participants must provide their own laptop or computer.
Connectivity: Participants are responsible for their own internet connection (Wi-Fi or Hotspot) for AI tool access.
Tools: Participants may use any Large Language Model (LLM) or AI coding assistant (e.g., Gemini, ChatGPT, Claude, GitHub Copilot).
4. The Mission Protocol
The Reveal: At the start of the session, the "Mission Dossier" is revealed (e.g., "Mission: Neon Pong").
The Hurdles: Three specific technical requirements are disclosed. For a successful submission, the final code must demonstrate all three hurdles (e.g., Precision Control, Acceleration Logic, Visual Feedback).
The Countdown: Participants have exactly 15 minutes to prompt their AI to generate a single-file HTML/JS/CSS game.
5. Technical Regulations
Single-File Format: The final output must be a single .html file containing all logic, styling, and assets (SVG/Base64/Emoji). No external dependencies or folder structures are permitted.
No Manual Coding: This is a "Prompt Engineering" challenge. Participants are forbidden from manually typing or editing code. All changes must be requested through an AI prompt.
Standard Environment: Games must run in a standard modern web browser (Chrome, Edge, or Safari) without specialized plugins.
6. Scoring & Evaluation Rubric
Submissions will be evaluated out of a total of 100 Points based on the following criteria:
A. Technical Hurdle Completion (50 Points)
Hurdle 1 Mastery (15 pts): Full implementation of the primary mechanic.
Hurdle 2 Mastery (15 pts): Full implementation of the logic/physics requirement.
Hurdle 3 Mastery (15 pts): Full implementation of the visual/feedback requirement.
Stability (5 pts): The game is bug-free and runs smoothly without crashing.
B. Gameplay Performance (30 Points)
Points are awarded based on the High Score achieved during a 2-minute "Live Run."
Scoring scales relative to the highest performer in the session.
C. UI/UX & Aesthetic Appeal (20 Points)
Visual Design (10 pts): Adherence to the mission theme (e.g., "Neon Aesthetic") and overall polish.
UX Design (10 pts): Intuitive controls, clear score visibility, and effective feedback loops.
7. Disqualification
Any manual editing of the source code after AI generation.
Pre-writing code or templates before the mission is revealed.
Exceeding the 15-minute development window.
"Can you prompt your way to a High Score?"
Score Board
