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Readybotz AI Competition
RoboMission - Robot Shooting

Age Category


Primary School (7 to 12 years old)

Secondary School  (13 to 18 years old )

Adults (18 years old and above)

1. Goal

The goal is to accurately hit a series of objects with a self-made gun that shoots foam bullets.


The Sport requires precision, mechanics and correct calculations.



2. Team

  1. Participation in the competition is team-based.

  2. Each team may consist of two (2) to three (3) members.

  3. Each team must designate up to one (1) Robot Athlete Technician. Only the Robot Athlete Technician is allowed in the waiting area or competition area. The rest of the team must remain in the competition venue but cannot wait in line.

    ➤ In other words, they cannot occupy an additional spot. If a team fails to comply with this rule, it will be disqualified.

  4. The team is allowed to change the designated Technician before each attempt on the track, to give all members the opportunity to be actively involved in the sport, although this is not mandatory.

  5. All team members must be at least 7 years old (equivalent to 1st grade of primary school or above).

  6. The team’s coach must be at least 20 years old.

  7. To ensure smooth participation in the competition, the coach must have 1 assistant for every 3 teams they register in the competition.

  8. Each team is allowed to have only one robot. Changing the robot during the competition is not allowed.                      

  9. Teams are not allowed to share the same robot.

  10. If a team encounters a serious technical issue with their robot, they are allowed to replace only the microcontroller or the electronic components, after obtaining permission from the Head Judges.


3. Robot Requirements & Specification

  1. The Competition involves hand-crafted weapon simulation constructions made from cardboard, lightweight plastic, lasercut lightweight wood, or building material from educational robotics kits. Metal and ready-made toy guns must not be used even if they are just the outer plastic of a toy gun.

  2. IMPORTANT: TEAMS THAT WILL TRAVEL BY AIRPLANE MUST HAVE THE GUN DISASSEMBLED TO NOT FACE ANY PROBLEM AT CONTROL!!!

  3. The Robot must be autonomous

  4. The Gun must be handcrafted from the materials described above.

  5. Its maximum dimension should be 25cmX25cm.

  6. Its total mass should not be more than 500g.

  7. It should be capable of firing a Nerf-style foam dart.

      The construction must have a clear handheld pistol form:

one (1) grip, a trigger, and a barrel/muzzle facing forward.

  • A trigger is required (it may be a mechanical or sensor-based element).

  • Shapes that suggest a rifle/shotgun, shoulder stock, second front grip, or a tube launcher without a clear grip and trigger guard are not allowed.

  • All control buttons/switches must be located within or near the grip/trigger area, or in a location appropriate for a pistol (not scattered like a general-purpose device).

  • Barrel/muzzle outlet: it must be clearly visible at the front. Side or bottom outlets that alter the pistol shape are not allowed.

  • Sharp edges are prohibited; corners must be rounded for safety.

  • Materials: plastic/3D-print/wood/cardboard are permitted. No metal as the primary exterior surface. Small metal fasteners are allowed.

  • Visual/decorative elements that realistically imitate real firearms (markings, model names, serial numbers, etc.) are prohibited.

      ➤ Compliance Check (scrutineering):

  • Side-profile visual check: the silhouette must clearly match the pistol shape in the reference photos (grip–trigger–barrel).

  • If the referee judges that it does not resemble a handheld pistol (e.g., box, tube, rifle), the construction does not pass technical inspection until the shape is corrected.

  • The gun should have a hub/microcontroller and a pressure sensor/button, as the foam should be fired after pressure from the sensor/ button.

  • The weapon shall be a complete, self-contained robot.

  • The Gun should shoot one foam nerf dart at a time.

  • The Gun should be programmed to beep 1 second before firing the foam dart.

  • The Gun will be able to have any kind of sensor to locate the object it is going to hit without it being necessary.

  • The weapon should be completely safe for users, referees, and spectators.

  • Any form of propellant gases, chemicals and hazardous materials are prohibited.

  • The use of springs is prohibited.

  • The use of lasers  for any purpose is prohibited.

  • It is forbidden to modify the nerf dart in any way.

  • Free size and diameter rubber is allowed.

  • No burning devices of any kind are allowed.


4. Technical Inspection
  1. The initial technical inspection takes place on the day of the competition, during the Robot’s first attempt.

  2. During the initial inspection, the team will be asked questions about the critical parts of the robot's program.

➤ The team must have their laptop with the robot’s program open.

➤ If it becomes clear from the answers that the team does not understand the program, they will receive a penalty equal to -20% of the score they achieve in the event.

  1. The technical inspection includes a robot examination based on the specifications described above.

➤ If the robot does not meet the requirements, it will not be allowed to compete and will be automatically disqualified from the event.

  1. If a team is not present at the time of the initial technical inspection, it will result in automatic disqualification from the competition.

  2. A secondary technical inspection is also conducted before each attempt, performed by the assistant referee.

  3. It is mandatory for the Robot Technician to wear safety glasses. Protective equipment is mandatory on the playing field before and during matches. The protective equipment will be checked during the technical inspection.

  4. The lack of protective equipment in whole or in part will be the reason for the team to be disqualified from the Sport.

  5. If, during the competition procedure, the referee determines that a Robot is violating or failing to meet the prescribed specifications, the referee has the right to disqualify it immediately.


5. Field
  1. The Race track has dimensions of 2.36m Length x 1.14m Width.

  2. Its color is white and the texture of the tarpaulin is printable.

  3. It has a 5cm thick black line around the perimeter.

  4. On one side in width it has a blue rectangular frame measuring 1.05m x 0.40m.

  5. In the middle of it and on the edge there is a red square frame with dimensions of 0.30m x 0.30m (Technician's position).

  6. In the red square there is a wooden square base with dimensions 25cm Length x 25cm Width x 10cm Height (Technician's hand).

  7. The Targets are 3 objects made of Plastic material and of different weights, which are located at a height of 50cm from the surface of the track. Each object has different points depending on its weight. 10 grams - 10 points, 25 grams - 25 points, 50 grams - 50 points.​

  8. The objects are placed directly opposite the Robot and at distances of 120cm, 160cm.

  9. To test the Guns before the start of the Games there will be test rounds for a specific period of time and according to a program that will be announced on the day of the games.



Reference Photos


6. Competition Procedures

  • PREPARATION


    • The Technician takes a position on the track in front of the red square.

    • The Technician's hand should not extend beyond the red square or wooden base. He can also rest his elbow on the base.​


  • START


    • The referee places the target box at the first distance (1.20 m).

    • The gun technician arms the gun and aims at any one of the three targets.

    • The technician pulls the trigger; a beep must be heard and the foam dart must be launched.

    • If the target is successfully hit, the points for that target are awarded.

    • The weapon is re-armed by the technician and aimed at a second target; the trigger is pulled (beep + launch).

    • If hit, those points are added to the running total.

    • The procedure is repeated for the third target; its points are added, and the referee records the total for the 1.20 m distance.    

    • No specific order of targets is required (first/second/third is at the technician’s discretion).

    • The referee moves the target box to the second distance (1.60 m).

    • Repeat steps 2–7 for the 1.60 m distance; the referee records that total.

    • The referee enters the points into the scoring system, which sums the totals from both distances.


  • ROUNDS - ATTEMPTS

    • During the match there will be a time of 2 hours.

    • During this time each Technician will make repeated attempts on the track based on the order announced by the organizing committee.

    • If a Technician is not in line, they lose their attempt and the next Technician takes their turn. The Technician who lost the attempt must wait until all other attempts are completed for their turn to come again.

    • The referee records the points for each attempt.

    • The guns will pass a technical check by the assistant referee before each attempt.

    • No restarts allowed.

    • The team may change the designated Technician before each attempt (optional, to involve more team members).

    • The highest score achieved by a team across all its attempts counts as the team’s official score and determines the winner (best-attempt scoring).


  • END OF AN ATTEMPT

    • When the Technician completes the effort at both distances.

    • If the Gun encounters a technical problem.

    • If the Technician during an attempt proves to be unable to aim in a straight line and this poses a danger to him, the referee or the participants on the playing field.

    • When the allocated time window for the attempt expires (as defined by the schedule/referee).

    • Upon any safety violation (e.g., pointing outside the target zone, crossing safety lines), at the referee’s discretion.

    • Upon unauthorized physical intervention with the Gun/targets/field after the attempt has started (beyond the defined procedure).

    • If the Gun becomes immobilized and cannot continue the procedure within a reasonable time, as determined by the referee.

    • If the Gun leaves the designated firing area or crosses a safety boundary.

    • If any projectile leaves the field of play or enters a spectator/official area (immediate stop for safety).

    • If the team fails to follow referee instructions or the defined competition procedure.

    • If the referee issues a stop command for any reason (e.g., safety, venue issues, force majeure).


7. Team Disqualification

A team is disqualified from the event and must withdraw in the following cases:

➤ The team’s results will not be taken into account and will not appear in the official competition rankings.

  • If a Gun does not comply with the specifications defined in the sport’s rules and the team refuses to make the required adjustments.

  • If any of the Technicians behave inappropriately or disrespectfully, use offensive language, provoke, or verbally (or otherwise) attack fellow participants or referees.

  • If it is discovered that a Gun is not operating autonomously, but instead is being remotely controlled via Bluetooth, Wi-Fi, or any similar technology.


8. What is allowed and what is prohibited:

Allowed

  • The use of common tires of independent diameter and independent thickness. But be careful you must not build a weapon that aims like a bow!!!. In this case your weapon will not pass the technical inspection.


Not Allowed

  • The use of accessories that can harm the spectators, referees or even their coaches.

  • The use of propellants or any other material to increase force.

  • Breaking the Gun into pieces or expanding it in any way during the match.

  • Remote control.

  • The use of pneumatics.

  • The use of metal springs.

  • The use of lasers to improve the mark.



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